Me ranting about the balance changes

RUMMAKERRUMMAKER
Hyper Universe Rep: 255
Posts: 40
Member
edited August 26, 2017 in General Chat
I really want to know what the reasoning was for nerfing everyone's attack dmg per level by 40% and making everyone way tankier. These changes coupled with the cc nerfs makes assassinating ppl 1v1 pretty much impossible.

I was a kurenai main and I don't enjoying playing kurenai at all right now. Her whole gameplay revolves around trying to catch ppl 1v1 early game cuz once mid game rolls around people group up and if shes not fed shes gona have a really hard time team fighting. Well it doesn't matter if you catch people anymore since everyone can get away because of these number changes. It's so ridiculous how a ignitia can survive a full kurenai combo when she's isolated, I mean what are we suppose to do with kurenai? Her passive is useless since it doesn't matter if you catch people 1v1, and her ult, the skill that makes kurenai scary, got the louis treatment.

ffs during beta i played 80% kurenai, was definatly my favorite character. But rn shes actually trash. At the time of writing this I played 4 games (against players duh) with kurenai, octopus, and vamp dude. I won 3/4 games with vamp, 3/4 with octopus, and 1/4 with kurenai yeah don't tell me kurenai is fine and I just need to get better I'm not saying I'm the best kurenai player but I never touched octopus or vamp dude before and I played kurenai religiously so how am I getting these results?

Now aside from complaining about me being bad at kurenai I also have to say I don't like the direction the game is headed in general. These changes make the game wayyyy more team fight oriented when it already was very team fight oriented before. Now I don't know about the rest of the player base but I prefer being able to carry and make plays instead of being forced to group after 5 mins and game ending after 1 team fight because of the 80 second spawn timers.

Comments

  • SyR_SnOwSyR_SnOw
    Hyper Universe Rep: 1,440
    Posts: 111
    Member
    She is far from trash honestly. You just have to adapt to the changes. As far as team fights go it all just comes down to awareness and when you can get a quick pick before an entire team fight happens. Think about it...at some point especially when ranked comes out, people are rarely going to be out of position especially if a Kurenai is on the map. I prefer Izuna dropping multiple enemies into my team instead of dropping one person. Her kit does scream "1v1 me I DARE YOU" but her team fight utility is through the roof.
    Quros
  • RUMMAKERRUMMAKER
    Hyper Universe Rep: 255
    Posts: 40
    Member
    Yeah you are giving kurenai's team fight utility way too much credit. Everyone hits like wet noodle, I can't count the number of times I get a early game pick into 2 team mates and they survive.... And late game Id rather have a trak or a gelimer than a kurenai for team fight utility, if people positions correctly kurenai really can't try to make plays like get a pick before the fight starts because unless you manage to stun everyone on their team ur ult is just going to be interrupted and then you die.
  • EarwormEarworm
    Hyper Universe Rep: 290
    Posts: 8
    Member
    Print taken at the end of the match. Do I need to say anything else?
    jscdau.jpg
    AFKzor
  • AFKzorAFKzor
    Hyper Universe Rep: 330
    Posts: 37
    Member
    edited August 31, 2017
    If in CBT every character was more squishy, the decision to reduce DPS and CC was overall good. But:
    • DPS reduction should not affect assassin's output DPS - because them job is fast kill in 1v1 situations. And right now we have absurdal situation, as post above show the range DPS is alot stronger than assasin even in pure stats.
    • And CC reduction should not effect tanks and assasins because of same reason. With ths CC is something clearly wrong, max 1 sec stuns are not stuns. That is joke. And it make characters with unique CC alot stronger - right now Admiral W is clearly the best tank in game because his CCs matter. Completly opposite to tanks who rely in stuns that does not work right now. Same come to assains, 1 sec stun is not the stun and that is not enought to make any combo.

    So to fix that:
    • general DPS output of assassins classes should be buffed,
    • general stuns and knockdown time made by tanks and assassins should be buffed.
  • ChristmasChanChristmasChan
    Hyper Universe Rep: 520
    Posts: 48
    Member
    edited August 31, 2017
    Earworm wrote: »
    Print taken at the end of the match. Do I need to say anything else?
    jscdau.jpg

    this screenshot could be very biased. you would have to show your item set up, buffs, and if you are the same level. everyone has access to the same items and unique items give the same amount of stats. no reason your attack should be 100 lower than ignitia.

    90silx.png

    thats just barebone stats from max level items and level. can get alot more from buffs, killing jg, and etc.

    but WAIT, i can go even further beyond......

    2qkieko.png

    again, bare bone stats and all i did was change ONE item around. i can change another item and get 411 attack, but i think ive proven my point at this point.
    Ryochan
  • EarwormEarworm
    Hyper Universe Rep: 290
    Posts: 8
    Member
    Earworm wrote: »
    Print taken at the end of the match. Do I need to say anything else?
    jscdau.jpg

    this screenshot could be very biased. you would have to show your item set up, buffs, and if you are the same level. everyone has access to the same items and unique items give the same amount of stats. no reason your attack should be 100 lower than ignitia.

    90silx.png

    thats just barebone stats from max level items and level. can get alot more from buffs, killing jg, and etc.

    but WAIT, i can go even further beyond......

    2qkieko.png

    again, bare bone stats and all i did was change ONE item around. i can change another item and get 411 attack, but i think ive proven my point at this point.


    You just forgot to see that in the print I showed, ignitia has the top statuses at all points, except for mana.ignitia has ranged attacks, cc that deals damage for a few seconds, aoe attack, a reasonable base hp, a Reasonable defense base too ... I'm not just saying that she's overpowered, it's a good amount of people. I've played a game where any of my team lost to her in a 1x1, even a tank. She Takes your hp to 0 in question for 2 or 3 seconds, it does not matter if you have 3k or 5k.ok let's talk about your kurenai.you showed that it is possible to get a good amount of attack with it, just choose the right equipment. But what is the logic of it having a high amount of attack (practically the same as ignitia) if it is an assasin and ignitia is a specialist. So I can consider that a specialist is an assasin with defense and hp improved. so who's play with a assasin who is melee and glass cannon ? When I can play with ignitia that has everything what kurenai has and a little more. I am not here asking to buff the kurenai, I am just showing my dissatisfaction with the ridiculous damage of ignitia.
  • SelfRighteousSelfRighteous
    Hyper Universe Rep: 135
    Posts: 22
    Member
    The funny thing about the balance changes? Korea was actually complaining about how characters (especially Assassins) were doing MORE damage after the changes. The reasoning is because it's true they increased the base health of hypers in the early game, but they also changed the damage growth, health growth, etc. (it varies based on certain hypers and roles). The general gist of it though is that assassins got huge damage growth buffs compared to the other classes. Kurenai in general is STILL one of the most powerful characters in the game with almost a 100% ban rate in ranked games. Assassinating people 1 v 1 is still very viable with the correct builds. All assassins should be able to do that (though I'm not 100% sure Tron could solo people 1 v 1).

    As for the previous comment regarding ignitia's damage vs kurenai. Comparing stats don't mean much. Ignitia should be winning against most characters 1 v 1 assuming they are in a direct lane to lane confrontation and also assuming they are of equal skill level (short of probably turner). The problem with ignitia is she has 0 escape tools. She is VERY team reliant and you have to be constantly aware of your surroundings. Characters like Kurenai and Ryta love going against Ignitia because of their ability to easily flank the enemy team and capture them for the easy kill.
    LingtseQuros
  • LingtseLingtse
    Hyper Universe Rep: 140
    Posts: 16
    Member
    edited September 3, 2017
    Don't assassins have more of unshown stats like bypass?

    Also SelfRighteous is right, her alone is a bad time (unless she is defending/stalling at a tower) Ignitia requires a team to be behind. If a Kurenai catches them 1v1 with things off CD. Ig is 100% rip in a burst. I would also like to add Tat to the list of things that love to go against Ignitia. No matter how good you can react and get away from those who can get up close, those homing missiles give glassy Ignitia a rough time. But overall Kurenai is what keeps her in check the most imo. Just knowing she could just come around and mess up your day with an easy two shot can make extending pretty risky. Ryta is close. Louis will also blow her up if he catches the stun. Turner shuts her down in the neutral lane control along with Tat. Jennifer is on that annoying list for her too. 100% cannot push a tower with her up because burst through floor/ceiling and push into turret. Overall everything has their hard counters like always and you have to adapt to the matchup.
  • squiddlydoosquiddlydoo
    Hyper Universe Rep: 425
    Posts: 45
    Member
    edited September 4, 2017
    Why did they reduced the overall damage of everyone though? Sometimes I feel like fights are just dragging and dragging forever because no one freaking dying, lol. I've had a game that lasted an hour and half, that's crazy long. Do you think those change affect the length of games? Are those damage nerf also in th KR version?