Tower rework?

shadowjesusshadowjesus
Hyper Universe Rep: 260
Posts: 19
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in Suggestions and Feedback
Towers in general just feel a bit wonky in this game. Pretty early game, they take a bit of time to destroy, but there's not a ton stopping an enemy player from chasing you through a tower end to end and killing you. Most movement abilities will get you through most of the AOE, so you're taking minimal damage. Most other games walking through a tower early to mid game will either straight up kill you or bring you to such a low health amount whoever you're chasing has just as much of a chance if not more to kill you.

Getting to late game, it feels like they go down so rapidly, especially your base/"core". Unless you have a solid team and communication, it seems like losing all 4 towers is pretty much a guaranteed defeat given how little effort it takes to destroy the final one. Maybe on paper the towers are OK, but the current map is fairly small all considered, and there's not much to do aside from just push out the 2 lanes/4 towers so them being balanced the way they are doesn't make a lot of sense, at least to me.

Not sure how everyone else feels?

Comments

  • TuskaiTuskai
    Hyper Universe Rep: 225
    Posts: 7
    Member
    Towers are quite strong early game, they provide bonus movespeed and defense just by standing near them, and when they hit someone, it lowers their health recovery, which means Regen, Lifesteal and Healing is all less effective. If you're getting dived, you shouldn't be so low on HP in the first place, it takes quite a bit of effort to kill people at even 25% under tower in the early game.

    Inversely, they are MEANT to go down quickly late game, Towers don't scale up over time like Hypers do, by the end game they are meant to break quickly, to stop players from turtling beneath them like they can early game. As for what else to do? Jungle and Invader, both are what you're supposed to be doing when the opponents are turtling, giving your own team greater and greater advantages til you can crush them.
  • shadowjesusshadowjesus
    Hyper Universe Rep: 260
    Posts: 19
    Member
    Tuskai wrote: »
    Towers are quite strong early game, they provide bonus movespeed and defense just by standing near them, and when they hit someone, it lowers their health recovery, which means Regen, Lifesteal and Healing is all less effective. If you're getting dived, you shouldn't be so low on HP in the first place, it takes quite a bit of effort to kill people at even 25% under tower in the early game.

    Inversely, they are MEANT to go down quickly late game, Towers don't scale up over time like Hypers do, by the end game they are meant to break quickly, to stop players from turtling beneath them like they can early game. As for what else to do? Jungle and Invader, both are what you're supposed to be doing when the opponents are turtling, giving your own team greater and greater advantages til you can crush them.

    I've only played support so far. It's pretty easy to get killed if your teammates run off and you have to 1v2 characters, who as I said can just chase you through a tower without too much trouble.
  • DuWryghtDuWryght
    Hyper Universe Rep: 1,095
    Posts: 168
    Member
    Towers aren't meant to be a safe haven forever. I think they are fine right now. It tanks a good amount of tankiness to be able to take repeated hits from a tower, even at endgame (unless you are soloing it).