I'm gona complain about Sasha

RUMMAKERRUMMAKER
Hyper Universe Rep: 255
Posts: 40
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in General Chat
Yo I really hope the developers are open to reworking old hypers down the line because Sasha has to be the most boring hyper in the roster so far. She has so much potential but her current kit is just bland as hell and makes no thematic sense.

(Passive) Nice ability, not the most useful but very unique and thematic. No complaints from me.

(A) This has to be the worst ability of her entire kit. In order to balance the ability they have to make the health regen option almost unnoticable. So most of the time it's left on Blue. There's no interesting interaction with this ability and almost no decision making. On top of that this ability makes 0 thematic sense. A choice between health regen vs more damage?? This sounds like it belongs on something like a warlock, not a witch character.

(Q) Bland as hell. Calling it "magic bolts" doesn't make it a thematic ability. It's just a bland boring ability that belongs on the (A) ability slot.

(W) Nice, one of the only saving grace of this character. It's a very unique and versitile ability that can be used to zone or to stun and has a high skill cap to use. It's also presented very well, has a very sorcery feel to it and definatly helps sell the witch theme.

(E) The biggest disappointment of all of her abilities. She castes a curse on her enemies ... This should be her most thematic ability there are sooo many amazing things you guys can do with a curse debuff ability and instead you give this bland boring copy-paste ability. Let's face it, this ability is literally just Tittyana's (E). Except unlike the homing rockets which are explosive and amazing and thematic ... Sasha throws some purple sh*t and enemies take damage after some time ...

(R) A very unique ability. But imo doesn't fit Sasha's theme at all. She summons a crystal that zaps ppl that casts spells? What??? This sounds like the ability of a tanky caster, or maybe a warlock character. What part does zapping people that casts spells sound witch like to you guys.

Heres what I would change.
(A) Get rid of this ability, put her (Q) in the (A) slot.

(Q) Yo she's got a broom and rides on it. Give her something awsome like Kohaku's bomb drop (From melty blood. Basically rides the broom in the air and carpet bombs ppl)
https://www.google.ca/search?biw=1920&bih=949&tbm=isch&sa=1&q=melty+blood+kohaku+bomb+drop&oq=melty+blood+kohaku+bomb+drop&gs_l=psy-ab.3...3376.5835.0.6034.12.12.0.0.0.0.58.574.12.12.0....0...1.1.64.psy-ab..0.0.0....0.RpSBbXmcrk8#imgrc=rO2WT7TPxSFKTM:
This would be a way fun ability that actually fits her theme (at least way more than her current abilities).

(W) Keep it as is, it's cool.

(E) Yo Imagine if you guys actually play to her witch and familiar theme. Sasha hides Kinny, when enemies get too close Kinny appears and curses enemies with 7 seconds of bad luck (Jack always rolls lowest roll, Never crit unless you have 100% crit things like that). You guys can make this curse ability sooo much more unique and thematic.

(R) Idk, I would understand if people want to keep the current version since it is uniqe and powerful but imo it doesn't fit the little witch theme at all. I would probably replace it with something more spell caster like. Like heimer/leblanc ult from LOL, Copy/Empower her previously casted spell.

Comments

  • DuWryghtDuWryght
    Hyper Universe Rep: 1,095
    Posts: 168
    Member
    While I would agree with her toggle being a little off, I would disagree with the rest of your points. She is one of the best area denial hypers in the game currently. I think her Passive is unbalanced because it allows her to freely escape and positional poorly which is something she should have to play around actual skills like the other specialists. Her passive allow negates nearly all of the bruisers and many of the tanks. She's one of the safest specialist currently and I feel her at least her passive and her initial skill should be retooled to fit a specialist and provided her less security for bad positioning. Ignitia has no options for escape and is a dot hyper while Shasha does direct damage and gets a passive that lets her freely avoid many CC attacks.

  • DuWryghtDuWryght
    Hyper Universe Rep: 1,095
    Posts: 168
    Member
    That said, I haven't played her but find her kit boring. I've played... idk 20+ matches against her and she's a predictable as the rest of the specialists.
  • RUMMAKERRUMMAKER
    Hyper Universe Rep: 255
    Posts: 40
    Member
    Hmm if only i can edit my post i can clarify my points :l

    When I said I liked her passive I was talking about the move speed passive. I agree, the knockup/down resistance thing is dumb. It honestly feels like a flavour thing that was thrown into her kit without regard for balance. It protects her against trak, gelimer, t&t but does nothing against louis, allen, kurenai etc.

    But yea, I don’t really have any balance complaints about shasha, I just think she had the potential to have a really unique and fun kit but we got a bland and boring kit instead