Removing the toxins!

SeelySeely
Hyper Universe Rep: 140
Posts: 20
Member
edited December 21, 2017 in Suggestions and Feedback
To aid with toxic veteran players and toxic new people, find a way to make commendations worth something. Either have them worth extra gp maybe 10 GP per commendation (potentially 70 per match just for not being a poop tube). Or have milestone rewards for commendations up to a hyper cube for every 100. Or both.

Encourages people to play with others AND be nice to them. The only way to get an obnoxious dog to stop barking is to shoot it or give it a treat. Treats are less expensive than bullets.

New people would be inclined to listen, vets would be inclined to actually learn how to help (many good players hurt themselves because they make their own team hate them, which, in a way, makes them really bad at the game). So elite players would actually become better at the game by being tricked into having the common sense not to screw themselves by making their own team want them to lose.

Highly competitive team games bring the worst out of players. It's the reason I don't play ranked or regular really and probably won't nor any other mobas. This one is actually just fun to watch and, for me, cathartic to play against AI like Tetris or Solitaire.

I have social (and mental tbh) issues that make competitive arenas a bad idea. I mention that because there are MANY people like me that simply do not realize it and the result is a toxic, angry, community. I love competing and improving and trying to be the best I can at really everything, but can't deal with the social aspect. To invite more people to play and help them not have a poor experience if they're not aware that they can't deal with toxicity like I am aware, putting a leash on the dogs is helpful. There's no curing them, like stupidity, but even the dumbest dog will follow the treats.

The commendation system is already there, perhaps make it work more in your favor if possible. If done right, it would take the work of reporting and following up out of it, or at least lessen it greatly.

Comments

  • littlelaamblittlelaamb
    Hyper Universe Rep: 220
    Posts: 4
    Unconfirmed, Member
    I agree that the toxicity in games are really bad with vets vs new people, but I think the only way to actually take care of it is to have better resources to teach new players and to have harsh reprocautions to being toxic.
    Not bans but an hour or so susupensions and

    We should have in-depth videos on farming, builds and laning. Its hard to give someone advice in game since it's basic human behavior to get defensive and assume the person is attacking you by telling you what to do.
  • SeelySeely
    Hyper Universe Rep: 140
    Posts: 20
    Member
    edited December 25, 2017
    I agree that the toxicity in games are really bad with vets vs new people, but I think the only way to actually take care of it is to have better resources to teach new players and to have harsh reprocautions to being toxic.
    Not bans but an hour or so susupensions and

    We should have in-depth videos on farming, builds and laning. Its hard to give someone advice in game since it's basic human behavior to get defensive and assume the person is attacking you by telling you what to do.

    Unfortunately you would have to police the issue to properly enforce the ban. Which requires people to make the judgement between toxic and competitive. Like hacking in most games, it would largely go unnoticed and unchecked just because it can be even harder to prove. Yet, if there is a reward system, people police themselves.

    It seems a more direct path to what you want: people keeping their toxicity to themselves. It just would not be worth it to risk losing the reward on making a pointless comment. Instead of being motivated to tell that person that makes you lose they should go die in a fire, you would want to, at least, help them get better at one thing so they have a reason to commend you and the match isn't a total loss. Obviously, new people would get better faster which is better for everyone.

    I agree about in depth tutorials, but most of that will come from the community I think. That is most often the case competitively.