about skins

gameplayergameplayer
Hyper Universe Rep: 115
Post: 1
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in General Chat
the problem with skins in this game is it takes forever to unlock a skin, heroes of the storm i can unlock multiple skins within 10 hours playtime , their loot boxes ACTUALLY GIVE SKINS and not samples, the greed will destroy this game, just my opinion
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Comments

  • PsychozizPsychoziz
    Hyper Universe Rep: 235
    Posts: 24
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    I dont mind the sample drops but a Hyper core is rly hard to obtain.
  • DuWryghtDuWryght
    Hyper Universe Rep: 1,095
    Posts: 168
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    Fair point. The only skins we can earn for free are recolors. They tend to have events monthly that will get you closer to it. Since everyone only has 1 recolor, it's really the only thing to work towards. You can always buy it if you are in a rush and it doesn't take much to craft the recolor you want with the current system (trash your equipment samples or something).
  • doctorclawdoctorclaw
    Hyper Universe Rep: 330
    Posts: 6
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    I personally disagree with buying recolors for any character. A palette swap isn't something people should be dropping any amount of money for, let alone $6. There should also be more than one for every character. For an example of how ridiculous alternate colors are in this game, all you have to do is look at any fighting game.

    I'll use SFV as an example: https://game.capcom.com/cfn/sfv/character/cnl/costume

    Ever costume for ever character comes with 10 color options. Additional colors can be purchased with Fight Money (SFV's in-game currency). If you prefer an example from a non-fighting game, take a look at Atlas Reactor (https://atlasreactorgame.com/en/characters/). Each character has several color options with some that have to be unlocked.

    There's a game play related reason for there to be several colors to choose from. It prevents confusion. Two teams running all of the same characters without variation would be a nightmare. Playing a game where each team is running just one of the same character with the same look is also bad. I've been killed in games because I thought that the character behind me was on my team, but it was really the enemy. Life bar distinction isn't enough when there's so much information to take in a keep track of.

    Premium skins should also have multiple colors to choose from. The price for those is justifiable (to an extent). Some of them are damn near new characters because of all the changes that go into them from the default costumes. The gender changes for some premium costumes is really cool also. Definitely wouldn't pay more than they're currently priced though.

    I think that this is literally the only gripe I have about the game. It's that good in my opinion. Please don't let it die because of poor decision making.

    Currently premium skins are the only real way to support the game. I've bought a handful for all of the characters I play because I want the game to give support. If premium skins are the only way to do so monetarily, it's not going to go very far--for me at least.
  • DuWryghtDuWryght
    Hyper Universe Rep: 1,095
    Posts: 168
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    ^ Primary difference of HU from buy-to-play titles are... you already spent money to play content. HU is free and thus needs some financial support from players to keep servers online.

    I don't mind if people can buy what can be earned for free. Other games already sell content that can be unlocked ingame b/c people are impatient.

    It will take a month of play on average to unlock any recolor for free. That's fair considering it could take less and the recolors aren't all that impressive in this game.
  • doctorclawdoctorclaw
    Hyper Universe Rep: 330
    Posts: 6
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    That's why I mentioned Atlas Reactor. It's also F2P. Locking recolors behind burdensome unlock systems (and only giving one) is a ridiculous decision made to attempt to milk extra money out of people.

    There are people (like me) who would love to support the game in other ways that the occasional premium skin purchase. One idea: Add a subscription plan that costs anywhere from $10-$15/mo that grants things like:
    1. Additional Hypers in free rotation. There are two open spaces in the Hyper rotation list that are unused so this may end up being a thing at some point.
    2. Unlock additional colors for any owned Hypers (including for Premium Skins)
    3. X amount of cubes and/or Golden Cubes each month
    4. X amount of GP per month
    5. 2 or 3 Hyper Cores per month. I don't know if the recently added weekly mission core is going to be a regular thing or not. Still it's additional incentive to sign up for a monthly subscription.
    6. Access to a Test Server to check out new Hypers and Maps to provide feedback before release
    7. Subscriber loyalty rewards like a premium skin coupon and other things every 3 months of continuous subscription.

    Many of those aren't even new ideas. Plenty are examples taken from other games I've played. Instead of banking everything on players dropping tons of money in single transactions for bundles, it would also be wise to create a system for consistent revenue that isn't just a half-assed attempt at a cash grab, but something that actually provides value to the players and allows them to budget their support for the game.

    Even though I'm in a unique position of being able to afford to buy things as they are right now, it wasn't that long ago that I wasn't. I'm serious about wanting to support the game because I really do love it. I've bought at least 3 premium skins so far and the bundle for Captain Red. However, I've gotten just about all that I want and am willing to pay for. It's absurd to think that tons of people are going to drop $400+ on premium skins (there are story unlocks for each of the premium skins). Sure, there are some who are pretty well off and just might do that. It's silly to think that an inordinate amount of people are going to either want or be able to.

    Whether Nexon does or doesn't is entirely up to them. I just think it's more than a little absurd to "put all of your eggs in one basket" as the saying goes. I'd really hate to see this game go the route of contemporaries like MxM less than a year after launch.
  • QuizzicalQuizzical
    Hyper Universe Rep: 275
    Posts: 34
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    I'd also like to see an optional subscription that offers some real value. The problem with the current hyper shop is that there's basically nothing there for a non-whale to buy. Maybe someone who only wants to play a few hypers will buy the skins for them.

    I realize that a lot of games rely heavily on a handful of whales to pay for the game. But acting as though they don't want any revenue from anyone but the whales is strange.
  • DuWryghtDuWryght
    Hyper Universe Rep: 1,095
    Posts: 168
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    Quizzical wrote: »
    I'd also like to see an optional subscription that offers some real value. The problem with the current hyper shop is that there's basically nothing there for a non-whale to buy. .

    This point has been raised on the Discord. I really don't see Nexon making any changes. You'll have to wait for a sale/event. But we have to see if the game is going to be around...