V4.2 Patch Notes

LumosNXALumosNXA
Hyper Universe Rep: 370
Posts: 59
Member, Administrator
edited March 28, 2018 in Patch Notes
Hey Hypers,

Welcome to patch 4.2. You can read all about the changes coming to Hyper Universe below:

General Updates

New Hyper
  • Lyn has joined the fight for Hyper Universe
    • Lyn is a Dark Elf Striker that uses speed and movement skills to take down her opponents. You can read more about her HERE

Ranked Mode
  • All Preseason rank points will be reset for the start of Season 1. You can read more about Season 1 HERE.
  • Dragon Refuge has been removed from Ranked Mode
  • Extra Pick/Ban text has been added in Hyper Select to avoid confusion during the initial phases of Ranked draft
  • Rank Points distribution for each Rank has been modified
    sfMGl2i.png
    • Dev Note: When players lose a match, players will lose rank points. In the original ranking system, it was possible to fall into the negative Rank Points range. If a player had a losing streak during their placements or when in Bronze V tier, falling into the negative points range can cause them to derank back to “Unranked” until they are above 0 Rank Points again. To mitigate any negative rankings after placement, when a player completes their placements, they will receive a bonus of 2000 Rank Points. This will cause players to be start off higher in the Rankings until it naturalizes over time.

Hyper Level Progression System
  • Leveling Hypers will now grant the following rewards at certain levels
  • Level 2: 500 GP + 10 Story Points
  • Level 5: 10 Equipment Slot Samples for Hyper + 25 Story Points
  • Level 10: Hyper Mastery Skin + 50 Story Points

Note: If you’ve already achieved these levels you will receive your rewards upon next login. Sorry in advance if you have a lot of Hypers leveled up!

Match History
  • Players can now view the match history of any player in the game! You can check out this new feature HERE.
    • You must be logged in to view the page.

Hyper Roles
  • We now have a dedicated space to view the Hyper Role videos. You can check it out HERE.

Hyper Level Progression System
  • You can now earn bonus rewards just for reaching higher ranks with Hypers. Read out that HERE.
  • A new "Reports" tab has been added under Story so you can view your leveling progress.

Added in-game mouse function
  • Button to activate the in-game mouse function:
    • Turns ON when "left" or "right" of the game pad's right analogue stick is pressed
    • Turns OFF when you input the same command again
  • When the in-game function is OFF, the cursor is hidden when playing with a game pad

Hyper Balance

Hongdukei

[Skill] Strange Gourd
  • Movement speed penalty when enemy is trapped in gourd decreased from 50% to 30%
Sonya

[Skill] Low Kick
  • Movement Speed debuff increased from 10% to 15%
  • Movement Speed debuff time increased from 3 sec to 3.5 sec
  • Movement distance increased 50%

[Skill] Super Punch
  • Movement Speed debuff increased from 10% to 15%
  • Movement Speed debuff time increased from 3 sec to 3.5 sec
  • Cooldown decreased from 9 sec to 8 sec

[Skill] Accelerate
  • Ignores interference effects except for Grappled when Accelerate is active.
Trakakhan

[Skill] Thunderstorm
  • Damage decreased by 10%
Valter

[Skill] Shield of Light
  • Max health restored when hit decreased from 5% to 3%

[Skill] Daybreak
  • Mana Cost increased from 25 to 30
  • No longer blinds enemies
  • Movement Speed reduction decreased from 2 sec to 1.5 sec

[Skill] Zealous Bulwark
  • Mana Cost increased from 25 to 30

[Skill] Avatar of Light
  • Cooldown decreased from 100 sec to 85 sec
  • Cooldown reduction unavailable except through Unique Equipment


Equipment Balance

Emperor’s Scepter [Shared Equipment]

Exclusive Effect (Stage 4)
  • Decreased max requirement from 8 Hypers defeated to 6 Hypers defeated
Terminus Zero Hack [Shared Equipment]

Exclusive Effect (Stage 4)
  • Duration of beneficial effects decreased from 40% to 30%

MISC Changes
  • Added an “!” icon next to Coupon system so it stands out more when you have them
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  • To improve the lag for players playing from the West coast of North America, additional battle servers were added to the West coast. Originally, all servers were only in East coast, but now there will be a 50/50 chance that a player can enter a server in either the West or East coast.
  • Traditional/Simplified Chinese will no longer be supported

Fixed Issues
  • Fixed an issue with Highway Helm not showing its cooldown when it’s fully upgraded
  • Fixed an issue with Camilla’s Bubble not properly displaying on Idol Yuna
    “Unlock” has been changed to “Unlock Hyper” in game info to avoid confusion with the Hyper Skins
  • Updated AI Master Emblem to AI Master (Beginner) to avoid confusion
  • Fixed debug text on Witch Cain and Green Pitbull’s Jack O’ Lantern skin in Hyper Select window
  • Fixed a text issue where Hungering Edge is called Starving Soul in some instances
  • Fixed a text issue on Omni-Watch where the text “pushed” is written twice
  • Removed <Skin> tag in the description for Skin in Story
  • Fixed a text issue in Liu's Basic Info description
  • Fixed a text issue in Cain's Starting Match voice text
  • Corrected tooltip description for Yuna's Model Student skin in Hyper select for players who did not own the skin
  • Changed the "Take Care of It" story prerequisite to be more accurate
  • Fixed an issue where debug text would display while dead when using controllers
  • Fixed a spelling error with “The Influential” emblem
  • Fixed an issue where the AI did not upgrade equipment when a player leaves the match
  • Death info UI hotkey will now properly display on game pads

-Hyper Universe Team

Comments

  • ZeroHerzZeroHerz
    Hyper Universe Rep: 260
    Posts: 3
    Member
    hi mom
    this is a good game but no one is playing it or the queue is broke
  • LumosNXALumosNXA
    Hyper Universe Rep: 370
    Posts: 59
    Member, Administrator
    Hey Hypers,

    There are a few additions to the Patch Notes 4.2 Please see below:

    Added in-game mouse function
    - Button to activate the in-game mouse function:
    - Turns ON when "left" or "right" of the game pad's right analogue stick is pressed
    - Turns OFF when you input the same command again
    - When the in-game function is OFF, the cursor is hidden when playing with a game pad

    Traditional/Simplified Chinese will no longer be supported.

    Fixed an issue where the AI did not upgrade equipment when a player leaves the match

    There are also a few minor fixed issues that we added as well. Apologies for any inconvenience. You can view the full patch notes above.
  • NerphisNerphis
    Hyper Universe Rep: 210
    Posts: 7
    Member
    I like how you implemented the in-game mouse function after hearing out. Thank you!